![]() Also, the way he looks like a Gears of War character doesn’t sit well to me. Either piece of traversal tech seems far more appropriate for a brash, headstrong character like him. Why he doesn’t have a jet pack, or even rocket boots, something with quick speed and a short duration, is questionable to me. The game also seeds weirdly cagey about mentioning the Lazarus Pit or the League of Shadows, which is clearly where this idea came from. But giving Dante’s magic jump pads to Jason Todd just seems goofy, and has no basis for him as a character. Nightwing’s “Flying Trapeze” glider makes sense for him. Moving on to Red Hood, we see his unique mode of transportation titled the “Mystical Leap,” which is baffling. The rest of what we saw could just as easily have been a single-player game without that one aspect. Also, while the two-player takedowns look cool, I hope there are more features that take advantage of co-op. The enemies here in Gotham Knights seem more like they are waiting their turn to get hit like in an old, poorly choreographed kung fu film. In earlier Arkham games, even someone like Batman could be overrun if he became surrounded by goons. Though they surrounded the duo, foes didn’t seem pose much of a threat. It isn’t complimented by the overall audio, as neither the sound effects or music blended well into the atmosphere.Įnemies didn’t seem to do much either. Likewise, as I would expect Dick to be more quippy than someone like Bruce, the dialogue feels forced. Dick seems to be playing the most high-stakes game of “the floor is lava,” and it doesn’t seem to serve and real purpose in combat other than being flashy. However, the difference between what we see Nightwing doing and, say, Spider-Man (or even Batman in the other Arkham games) is how it’s executed. Being a circus performer, Nightwing movement style is very acrobatic, as expected. The point of this gameplay demo was to highlight the playstyles of two of the game’s leads, Nightwing (Dick Grayson) and Red Hood (Jason Todd). The difference being that the last entry in that series, Arkham Knight, came out seven years ago. The Batman Arkham series, which Gotham Knights clearly takes a lot of inspiration from, looks much cleaner in comparison. Many of the animations in Gotham Knights look clunky and dated at this stage. The first thing that immediately pops out is the gameplay. What should have been met with abject excitement from Gotham Knights hopefuls instead left many in the community scratching their heads, with others expressing outright disappointment. Last week however, we got our first new look at Gotham Knights gameplay in ages, and something just seemed… off. Gotham Knights Collector’s Edition ($299.After an initial reveal at DC Fandome, followed by a delay announcement last year, things have been quiet for Gotham Knights.Gotham Knights Deluxe Edition ($89.99 – with the base game, the Visionary Pack DLC, “exclusive gear and cosmetics,” Beyond Suitstyle character skins inspired by the animated series, “and more”).G otham Knights Standard Edition ($69.99).The UI will be customizable, and we get to see a bit of Belfry (hub) gameplay, where you’ll choose story missions (you can fast travel into the open world from it), upgrade loadouts (through the workbench), and watch some cutscenes play out.Īnd of course, the price tags are public knowledge now too: The best part of the video is that it’s two-player co-op, so you can see how multiplayer will flow, as well as the team-up system. It showcases Nightwing and Red Hood’s abilities: the latter of which uses “non-lethal rounds,” which still lets the creators get away with having a hero who dual-wields pistols. The 13-minute video is a pure walkthrough, complete with voiceover. Today, the big reveal is gameplay of Nightwing and Red Hood - a regular old set of Robins - as they take on the Court of Owls, one of the more semi-recent (as far as Batman has been around) popular rogue groups in Batman’s gallery. That time has come: at least for Gotham Knights. On the other, a lot of folks who actually own a PS5 and Xbox Series X have been waiting for the “next gen” to actually arrive outside of a select few PS5 exclusives. On one hand, this is a way for WB to “cleverly” charge $70 for the standard edition since it’s current gen only. Yep, that’s the Gotham Knights current gen situation, and every single era elicits its own set of polarizing responses to the news depending on the timing. So here’s a particularly interesting tidbit: a WB Games rep has informed Destructoid that “in order to provide players with the best possible gameplay experience, the game will release on PS5, Xbox Series X/S, and PC, and will not be available for PlayStation 4 and Xbox One consoles. This morning, as promised, WB Games has unveiled more info on Gotham Knights, and we finally have a release date folks! October 25, 2022. Gotham Knights is out on October 25, 2022
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